Heart of the Horse

Just spoke to Temple—she is raving about Heart of the Horse, a book of photographs by Juliet Van Otteren. Text by Alan Lightman, foreword by Jane Goodall.
The cover photo is exquisite.
Juliet Van Otteren's website is here.


In April, Will Millington was riding his dirt bike down a narrow trail in Norman, Okla., when he stopped before a flock of wild turkeys. The hens scattered, but two toms flared their feathers and stalked toward him. Then they suddenly leapt in the air, beat Mr. Millington with their wings and tried to scratch him with the sharp spurs on the backs of their legs.
Mr. Millington frantically revved his bike's motor. Thirty yards down the trail he looked back. "They were running after me," says the 46-year-old property manager. "That was kind of spooky."
[snip]
...naturalists who have studied the wild turkey say it can become aggressive toward humans as it adapts to suburban life. They worry it may become the next form of "nuisance" wildlife, following in the tracks of the whitetail deer and the Canada goose.
Wild-turkey flocks have a pecking order. If they live around humans, some of the dominant toms may begin to include people in that order -- at a level below themselves, says Jim Cardoza, a turkey expert at the Massachusetts wildlife agency. Wild turkeys "get used to people and incorporate them into their view of society," he says. Some behavior, such as putting out bird food and slinking quietly away, can encourage these lordly males to think that humans are a subservient life form, believes Mr. Cardoza.
Biologist James Earl Kennamer, senior vice president of the National Wild Turkey Federation, an Edgefield, S.C., hunters' group, has studied wild turkeys for 40 years. "When they think you're one of them, they'll fight you to show who's dominant," he says. "If you turn your back, they'll take it to mean they're dominant."
[snip]
Last month, jogging on a back road in Massachusetts' Berkshire hills, Betsy Kosheff passed a farmers' field where farm-raised wild turkeys were pecking for grain. Suddenly about 30 of them took off after Ms. Kosheff, who has a public-relations firm in West Stockbridge, Mass.
"It was like that scene in 'The Birds' except there was no phone booth," says Ms. Kosheff, referring to the famous refuge in the Alfred Hitchcock movie. A passing friend stopped her pickup truck and Ms. Kosheff ran around it several times. The turkeys kept up the chase, although she says "they were too stupid to split up or change directions" to trap her. Finally, Ms. Kosheff got in the truck, where, she says, her friend "was laughing so hard she almost choked on her Dunkin' Donut."

The two players cannot see or hear each other, but they are seated at interconnected computers. In the simplest version of the game, each player is located in one of four rooms and must find each other in one move each. These rooms are arranged in a square, and each pair of adjacent rooms is connected by a doorway. On the floor of each room is an icon—a circle, a hexagon, a flower—and, prior to the game starting, the players have a short time to explore their surroundings. (Sometimes, a player with good spatial awareness can move quickly through all four rooms and understand the layout but others do not grasp it at this stage.)
The players know there is another player in another of the rooms, and that they must both end up in the same room, but they can only ever see the room they are in. To help them guide each other to a rendezvous, they have a device on which they can scrawl symbols that appear on the other's screen. But the device works like a roll of paper that constantly scrolls downwards, preventing them from writing letters, numbers or any other commonly recognisable symbol.To communicate, the players have to invent new symbols.
Having observed winning pairs at play, Dr Galantucci says that communication is established as soon as one player decides to copy the symbols proposed by his co-player, rather than impose his own. At that point the pair's chances of finding each other jump. As soon as there is imitation, he says, there is a common currency. After that, it is relatively easy to attach useful information to those symbols.
"What is striking, he says, is that a pair can be successful even if a symbol represents something quite different in the virtual world to each player—as long as they agree on what they should do when confronted by it. In other words, people only need to convey a small amount of information to communicate effectively, and they can do so while holding fundamentally different ideas about how their language describes the world."

